Strategy
- A very dangerous location. It's a game-wide condition, so you don't have to play a card here for it to trigger.
- If you're up against a deck that casts a lot of low-cost spells, like Glinda or Merlin, you're probably going to lose here. Their 1-cost spells cost 0 and their 2-cost spells cost 1, so by mid game they can dump their whole hand on the board.
- Card draw becomes very important with this location in the match. Cards are so cheap that you can empty your hand, then have no refill the next turn.
- Decks with a lot of draw benefit the most here.