Strategy
- A critical location. At the start of round 6 it destroys both decks, which puts both players into fatigue. Play it wrong and you lose the game.
- Fatigue in this game is fast and brutal. Every time you try to draw from an empty deck, all your barriers take damage: 1 the first time, 2 the next, and it keeps climbing.
- You have to play a balanced game. Early on, while you still have turns before round 6, draw cards. At the same time, get damage onto the opponent's barriers, because once fatigue starts every barrier is taking hits.
- Card draw turns against you once your deck is empty. Cards like Ali Baba and King Shahryar will fatigue you faster.
- Don't play draw cards after your deck runs out. If you already have some on the board, you're often better off killing them yourself.